AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games Performance in Latin America Q3 2022
Discover the performance metrics for the top 5 entertainment mascot games on a unified platform in Latin America during Q3 2022. Data includes weekly downloads, revenue, and active users.
Performance of Top 5 Entertainment Mascot Games in Latin America Q3 2022
In the third quarter of 2022, the top 5 entertainment mascot games on a unified platform in Latin America showcased diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into their performance.
Sonic Dash: Fun Endless Runner
Weekly Revenue: The game saw a peak at the start of the quarter with approximately $3.2K, followed by a gradual decline to around $1.3K by mid-September. The revenue slightly increased towards the end of the quarter, reaching $1.7K.
Weekly Downloads: Downloads remained relatively stable, starting at 326K and fluctuating between 312K to 368K throughout the quarter.
Weekly Active Users: Active users maintained a steady presence, starting at 2.87M and ending the quarter at 2.80M, with minor fluctuations.
Minion Rush: Running game
Weekly Revenue: Revenue showed some variability, starting at $1.6K and peaking at $2.3K in late July. It ended the quarter at around $1.4K.
Weekly Downloads: Downloads experienced a notable spike mid-quarter, peaking at 483K in mid-July, before settling at around 194K by the end of September.
Weekly Active Users: Active users saw an initial increase to 1.1M in mid-July, followed by a gradual decline to 775K by the end of the quarter.
Sonic Forces PvP Racing Battle
Weekly Revenue: Revenue began at approximately $10.9K and fluctuated, with a low of $3.9K in mid-September, ending the quarter at $5.9K.
Weekly Downloads: Downloads started at 351K and gradually decreased to 148K by the end of September.
Weekly Active Users: Active users followed a downward trend from 2.50M at the beginning of the quarter to 1.67M by the end.
Hello Kitty Nail Salon
Weekly Revenue: Revenue remained fairly consistent, starting at $922 and peaking at $1.1K in early August, closing the quarter at $920.
Weekly Downloads: Downloads saw minor fluctuations, starting at 147K and ending at 116K.
Weekly Active Users: Active users started at 866K and experienced slight declines, ending the quarter at 749K.
World of Peppa Pig: Kids Games
Weekly Revenue: Revenue showed a consistent upward trend, starting at $1.4K and peaking at $1.9K by the end of September.
Weekly Downloads: Downloads began at 203K and saw a decline throughout the quarter, reaching 80K by the end.
Weekly Active Users: Active users started at 346K and saw a gradual decrease to 224K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.